Computer Games and Instruction
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dc.contributor.author |
Fletcher, J.D. |
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dc.contributor.author |
Tobias, Sigmund |
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dc.date.accessioned |
2018-12-04T18:48:27Z |
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dc.date.available |
2018-12-04T18:48:27Z |
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dc.date.issued |
2011 |
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dc.identifier.isbn |
9781617354106 |
fr |
dc.identifier.uri |
https://eduq.info/xmlui/handle/11515/36296 |
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dc.identifier.uri |
http://ebsco-cdc.proxy.collecto.ca/login.aspx?direct=true&scope=site&db=nlebk&AN=469781 |
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dc.description |
Comprend des références bibliographiques |
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dc.description.tableofcontents |
Section I - introduction to computer games ; Chapter 1 - introduction ; Chapter 2 - searching for the fun in learning ; Chapter 3 - using video games as educational tools in healthcare ; Chapter 4 - after the revolution ; Chapter 5 - multi-user games and learning |
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dc.description.tableofcontents |
Section II - review of the literature and reactions ; Chapter 6 - review of research on computer games ; Chapter 7 - reflections on empirical evidence on games and learning ; Chapter 8 - developing a research agenda for educational games and simulations ; Chapter 9 - comments on research comparing games to other instructional methods |
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dc.description.tableofcontents |
Section III - computer game issues ; Chapter 10 - multimedia learning and games ; Chapter 11 - action game play as a tool to enhance perception, attention and cognition ; Chapter 12 - developing an electronic game for vocabulary learning ; Chapter 13 - instructional support in games ; Chapter 14 - implications of constructivism for the design and use of serious games ; Chapter 15 - implications of game use for explicit instruction ; Chapter 16 - cost analysis in assessing games for learning ; Chapter 17 - using computer games to teach adult learners problem solving ; Chapter 18 - gender and gaming ; Chapter 19 - computer games and opportunity to lear |
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dc.description.tableofcontents |
Section IV - evaluation and summing up ; Chapter 20 - stealth assessment in computer-based games to support learning ; Chapter 21 - computer games, present and future |
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dc.format.extent |
1 ressource en ligne |
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dc.format.medium |
Ressource électronique |
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dc.language.iso |
eng |
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dc.publisher |
Information Age Publishing |
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dc.subject |
Jeu éducatif |
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dc.subject |
Enseignement assisté par ordinateur |
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dc.subject |
Application pédagogique de l'ordinateur |
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dc.title |
Computer Games and Instruction |
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dc.type |
Livre |
fr |
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