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Computer Games and Instruction

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dc.contributor.author Fletcher, J.D.
dc.contributor.author Tobias, Sigmund
dc.date.accessioned 2018-12-04T18:48:27Z
dc.date.available 2018-12-04T18:48:27Z
dc.date.issued 2011
dc.identifier.isbn 9781617354106 fr
dc.identifier.uri https://eduq.info/xmlui/handle/11515/36296
dc.identifier.uri http://ebsco-cdc.proxy.collecto.ca/login.aspx?direct=true&scope=site&db=nlebk&AN=469781 fr
dc.description Comprend des références bibliographiques fr
dc.description.tableofcontents Section I - introduction to computer games ; Chapter 1 - introduction ; Chapter 2 - searching for the fun in learning ; Chapter 3 - using video games as educational tools in healthcare ; Chapter 4 - after the revolution ; Chapter 5 - multi-user games and learning fr
dc.description.tableofcontents Section II - review of the literature and reactions ; Chapter 6 - review of research on computer games ; Chapter 7 - reflections on empirical evidence on games and learning ; Chapter 8 - developing a research agenda for educational games and simulations ; Chapter 9 - comments on research comparing games to other instructional methods fr
dc.description.tableofcontents Section III - computer game issues ; Chapter 10 - multimedia learning and games ; Chapter 11 - action game play as a tool to enhance perception, attention and cognition ; Chapter 12 - developing an electronic game for vocabulary learning ; Chapter 13 - instructional support in games ; Chapter 14 - implications of constructivism for the design and use of serious games ; Chapter 15 - implications of game use for explicit instruction ; Chapter 16 - cost analysis in assessing games for learning ; Chapter 17 - using computer games to teach adult learners problem solving ; Chapter 18 - gender and gaming ; Chapter 19 - computer games and opportunity to lear fr
dc.description.tableofcontents Section IV - evaluation and summing up ; Chapter 20 - stealth assessment in computer-based games to support learning ; Chapter 21 - computer games, present and future fr
dc.format.extent 1 ressource en ligne fr
dc.format.medium Ressource électronique fr
dc.language.iso eng fr
dc.publisher Information Age Publishing fr
dc.subject Jeu éducatif fr
dc.subject Enseignement assisté par ordinateur fr
dc.subject Application pédagogique de l'ordinateur fr
dc.title Computer Games and Instruction fr
dc.type Livre fr


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